It will disassemble it over three months, and deliver a rather sizeable amount of commodities to the local storage. Underworld extorts fleets visiting your system, making them give you part of their cargo. Underworld collects what tithes? What's that mean? It's up to chance what effects the hand-built hullmod has. These are hand built, and might be really bad, or really good. What's the "Hand-built" Hullmod that the ships from the monastery have? This means that you'll get better ships the longer you wait. If it doesn't build anything, it'll just roll again next month. The monastic orders give ships, right? How does that work?Įach month, they generate 2 DP of "budget" and store it, then roll a 30% chance to build any ship in your arsenal that is cheaper than the stored budget. Some governances only develop their full effects after becoming permanent.Ĭan I change the governance after it becomes permanent? The change is immediate.Ī governance can only be selected at population size 3 and will become permanent after 7 days. Right-Click the population building and select "change governance", then select your preferred version. This is still a game and should be fun, so you are unlikely to lose a detachment while it is out of sight.Ĭan I just split off my entire fleet and fly around in a cargo pod? It will not return to you.Ĭan Detachments be killed while they are out of sight?ĭetachments that are hiding will not be attacked (it's hiding, after all!), other behaviour modes are fair game - however, hostile fleets are more likely to ignore detachments than not. It will head to the planet, deliver the cargo, then store itself in the local storage along with all ships in the detachment. You select a planet to transport to, give the detachment enough fuel and supplies, and send it off. Just make sure it has enough fuel loaded. Everything else will be recoverable along with the ships. Any ships that are lost during combat will ALWAYS be recoverable as derelicts, along with the cargo and officers!Ĭan I lose items if the Detachment gets killed? What happens if my detachment is attacked? This means that it will stay in place and wait until you help it out by either merging it into your own fleet or hand over new supplies or fuel. What happens if my fleet runs out of supplies or fuel? What if some ships are no longer in my fleet? The loadout will be saved and you do not have to set it up again, but you can change it at any time. You specify the ships you want in the detachment, assign a cargo (make sure to balance it properly!), set the behaviour and spawn the fleet. click the ability? Have you played the game at all? Right click your hotbar and assign it to a slot. This can NOT be added to ongoing games - and it will break saves if removed. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. There is so much to list it's impossible to cover everything, just find out for yourself! You may also find or buy pets for your ships, and try to keep them alive in the unforgiving Persean Sector. They can wait, hide, transport, escort and more! The mod also adds new administrator skills, and the ability to split your fleet into multiple smaller detachments with diverse behaviour modes. Use them, or build the infrastructure needed for these features on your own colonies.Īmongst the huge variety of new buildings are some that can repair D-Mods one by one at a discount, reverse engineer ship blueprints,Īssemble automatic raiding fleets, ship cargo between colonies, build new ships from old scrap hulls, and many other new features that are not available anywhere else.Ĭhange how a colony works at a base level through governances, handing your colony over to a crime syndicate or a corporation,Īnd explore alternative options for vanilla industries - such as dedicated transplutonics refineries or ore mines. Select locations in the core worlds will offer services that no others do, giving them a unique use, where they were nameless refuelling stations in the past. Powerful relics of the past on planets in the more dangerous, unexplored parts of the sector. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery that shoots you while navigating a star system, a new type of hostile terrain - and uncover surprising, This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. Unlocks the ability to create detachments from your fleet on the fly and much, much more. Adds a large amount of exploration content and encounters, adds consumable items, new campaign layer defences, and petsĪdds special functionality to select core world planets,Ĭomes with more than 20 new buildings for your colonies (all with unique effects),
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